Signal vs. Noise

First, thank you Tom Grant for your blog post.  We think you raised a lot of interesting points, many of which we've spent countless hours thinking about ourselves.  Honestly in its earliest conception, Sococo was supposed to be a 3D environment; we thought 3D would make the Sococo experience more immersive.  As we began to play around with possible designs though, we ultimately settled on the 2D layout that exists today for a simple reason: it was better.  We

Adoption Patterns

I would just like to thank Tom Grant once again for another jumping off point for a Sococo blog post.  He writes 'when you're working on a collaboration product with a muddier use case, you can easily invent arguments for adding hundreds of features, when in fact most people will need time to settle into just a few well-selected ones.